3D Volumetric Capture.
For an upcoming #Metaverse TV project, I was turned into a video game character!
This was made possible using a technology called 3D Volumetric Capture.
We used 360 degrees of cameras and a greenscreen to create a photo-realistic avatar with nuanced facial expressions and true-to-life textures.
Of course, I had to do The Matrix 😉
Excited for future applications of this tech!
Huge thanks to Metastage for helping make the magic happen!
For more details, please visit justinshaifer.com.
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